With over 80 million stuttering people in the world, speech accessibility and speech accessibility awareness become increasingly relevant. The author takes a deep dive into these topics and different mechanics that games implement in order to facilitate and enhance cooperation and information flow.
Accessibility is the topic in episode 95 of the podcast Evolution Exchange Gaming. The host, Andy Bargh, and guests Cari Watterton, Emilio Jéldrez, Gabriel Eriksson and Antonio Martínez give their insights on a wide range of angles.
Interview with Nikki Crenshaw on the Accessibility for World of Warcraft Dragonflight.
God of War Ragnarök is an amazing game with millions of fans around the world. Story, visuals, combat and more make it a legendary title. This is our Blind / Low Vision Accessibility review.
Dragonflight is the upcoming expansion for the classic MMO World of Warcraft. Our editors played the Alpha and Beta and provide you their impressions on its Accessibility features.
After the recent release of Sniper Elite 5, we interviewed Cari Watterton, Senior Accessibility Designer at Rebellion.
The Forza series is all about speed, freedom and cars, lots of cars. Does this new game go in the right direction when it comes down to Accessibility? This our Deaf / HoH review.
Far Cry 6 will come up in one month. We were invited to play the game and these are our frist impressions in terms of Accessibility.
A look into Far Cry 6’s Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
After the announcement of XAG 2.0 and Microsoft Game Accessibility Testing Services, we had the chance to talk to Brannon Zahand about the current state and future of Xbox’s accessibility.