We interview Améliane F. Chiasson, Games Accessibility Lead at Player Research, to learn more about their new Advancing Accessibility initiative.
Sniper Elite 5 – Accessibility Review for Rebellion
This talk is a review of Sniper Elite 5, which Rebellion commissioned from Antonio as part of their Global Accessibility Awareness Day events. Thanks to Rebellion for allowing us to post this transcription to offer this content in as many ways as possible.
Speech Accessibility in Multiplayer and Co-op as a Person Who Stutters
With over 80 million stuttering people in the world, speech accessibility and speech accessibility awareness become increasingly relevant. The author takes a deep dive into these topics and different mechanics that games implement in order to facilitate and enhance cooperation and information flow.
Evolution Exchange Gaming Episode 95 – Making Games Accessible
Accessibility is the topic in episode 95 of the podcast Evolution Exchange Gaming. The host, Andy Bargh, and guests Cari Watterton, Emilio Jéldrez, Gabriel Eriksson and Antonio Martínez give their insights on a wide range of angles.
Accessibility Interview with Nikki Crenshaw – Senior Researcher for Warcraft
Interview with Nikki Crenshaw on the Accessibility for World of Warcraft Dragonflight.
Interview with Cari Watterton, Senior Accessibility Designer at Rebellion
After the recent release of Sniper Elite 5, we interviewed Cari Watterton, Senior Accessibility Designer at Rebellion.
Far Cry 6 – Accessibility Impressions
Far Cry 6 will come up in one month. We were invited to play the game and these are our frist impressions in terms of Accessibility.
Mobility Review – Horror Tales: The Wine
Horror Tales The Wine is a survival horror game where your skills and courage are tested in the search for a cure to a terrible plague. This is our Mobility Accessibility Review.
Far Cry 6 Accessibility Features and Interview
A look into Far Cry 6’s Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
Communication is key
Are communications in games accessible? We try to find the answer through our own experience.