Xbox has made significant strides in event accessibility over the past three years. For further insights, editor Antonio I. Martínez spoke with Xbox’s Brannon Zahand, a notable figure in gaming accessibility.
Player Research Advancing Accessibility – Interview with Améliane F. Chiasson
We interview Améliane F. Chiasson, Games Accessibility Lead at Player Research, to learn more about their new Advancing Accessibility initiative.
Evolution Exchange Gaming Episode 95 – Making Games Accessible
Accessibility is the topic in episode 95 of the podcast Evolution Exchange Gaming. The host, Andy Bargh, and guests Cari Watterton, Emilio Jéldrez, Gabriel Eriksson and Antonio Martínez give their insights on a wide range of angles.
Accessibility Interview with Nikki Crenshaw – Senior Researcher for Warcraft
Interview with Nikki Crenshaw on the Accessibility for World of Warcraft Dragonflight.
Interview with Cari Watterton, Senior Accessibility Designer at Rebellion
After the recent release of Sniper Elite 5, we interviewed Cari Watterton, Senior Accessibility Designer at Rebellion.
Far Cry 6 Accessibility Features and Interview
A look into Far Cry 6’s Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand
After the announcement of XAG 2.0 and Microsoft Game Accessibility Testing Services, we had the chance to talk to Brannon Zahand about the current state and future of Xbox’s accessibility.