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Tag: Game Development

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Player Research Advancing Accessibility – Interview with Améliane F. Chiasson

Posted on: September 25, 2023 Last updated on: September 25, 2023 Written by: Antonio I. Martinez
We interview Améliane F. Chiasson, Games Accessibility Lead at Player Research, to learn more about their new Advancing Accessibility initiative.
Continue reading “Player Research Advancing Accessibility – Interview with Améliane F. Chiasson”…
Game Accessibility Nexus > Game Development

About

Game Accessibility Nexus exists with the purpose of providing accessibility information on games to both gamers and developers. Our team is composed by gamers covering a wide range of different disabilities. All feedback is useful on the road to achieving full inclusion for disabled gamers.

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  • Home
  • Reviews
    • Mobility Game Reviews
    • Deaf/Hoh Game Reviews
    • Blind/Low Vision Game Reviews
  • Review Scores Guide
  • Articles
    • Assistive Tools
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    • Thoughts on Accessibility
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Latest

25 Jun

Diablo IV: Second Anniversary – Interview with Drew McCrory

Two years after Diablo IV's release, the game still stands tall. Not just for its gripping dark fantasy and relentless action, but for something far more powerful: its accessibility. Our editor Antonio I. Martínez spoke with Drew McCrory, Senior Lead UX and Accessibility Designer about this long journey.
Continue reading “Diablo IV: Second Anniversary – Interview with Drew McCrory”…
05 Sep

Low Vision Game Review – Astro Bot

Astro Bot is a 3D platformer where Astro and his crew navigate the cosmos. The game features intuitive gameplay, secret discoveries, varied environments, and charming characters. This is our Low Vision Accessibility review.
Continue reading “Low Vision Game Review – Astro Bot”…
19 Aug

Xbox’s Event Accessibility at gamescom – Interview with Brannon Zahand

Xbox has made significant strides in event accessibility over the past three years. For further insights, editor Antonio I. Martínez spoke with Xbox's Brannon Zahand, a notable figure in gaming accessibility.
Continue reading “Xbox’s Event Accessibility at gamescom – Interview with Brannon Zahand”…

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