Two years after Diablo IV’s release, the game still stands tall. Not just for its gripping dark fantasy and relentless action, but for something far more powerful: its accessibility. Our editor Antonio I. Martínez spoke with Drew McCrory, Senior Lead UX and Accessibility Designer about this long journey.
Xbox’s Event Accessibility at gamescom – Interview with Brannon Zahand
Xbox has made significant strides in event accessibility over the past three years. For further insights, editor Antonio I. Martínez spoke with Xbox’s Brannon Zahand, a notable figure in gaming accessibility.
Player Research Advancing Accessibility – Interview with Améliane F. Chiasson
We interview Améliane F. Chiasson, Games Accessibility Lead at Player Research, to learn more about their new Advancing Accessibility initiative.
Accessibility Interview with Nikki Crenshaw – Senior Researcher for Warcraft
Interview with Nikki Crenshaw on the Accessibility for World of Warcraft Dragonflight.
Interview with Cari Watterton, Senior Accessibility Designer at Rebellion
After the recent release of Sniper Elite 5, we interviewed Cari Watterton, Senior Accessibility Designer at Rebellion.