With over 80 million stuttering people in the world, speech accessibility and speech accessibility awareness become increasingly relevant. The author takes a deep dive into these topics and different mechanics that games implement in order to facilitate and enhance cooperation and information flow.
Author: Patrycja Polowczyk
With more than five years of experience in the gamedev industry, Patrycja is an experienced professional who always strives for quality in her work as a Producer and a Tester. Also a person who stutters with an interest in everything speech and language-related.