A look into Far Cry 6’s Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand
After the announcement of XAG 2.0 and Microsoft Game Accessibility Testing Services, we had the chance to talk to Brannon Zahand about the current state and future of Xbox’s accessibility.
Accessibility Impressions: Valheim
Valheim has taken the internet by storm. But is it accessible? Here are our first impressions of this survival-based, co-op game.
Accessibility Impressions: Cyberpunk 2077
After 8 long years of waiting, Cyberpunk 2077 is here. But is it accessible? Here are our first impressions on the futuristic RPG’s accessibility.
Accessibility Impressions: Playstation 5 vs. Xbox Series X/S
With Sony and Microsoft competing for console of the year, which console (if any) are best for gamers with disabilities? That’s a hard question, but here is some insight for you.
Communication is key
Are communications in games accessible? We try to find the answer through our own experience.
Titan One Device: Coding your own accessibility – Part 1
The Titan One device allows you to fully mod your controller through the use of scripts. This series of guides explain the basics of coding to remap buttons.